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Take-Two's Ambitious Pipeline: Shaping the Future of Gaming

August 13, 2024

Note: We reveal investment insights through the quotes of top business leaders.

Key Takeaways

  • Take-Two plans to release 24 titles in Fiscal 2026 and 2027, including 15 immersive core releases and several mobile games.
  • The company is focused on creativity, innovation, and efficiency, aiming to deliver industry-leading growth and shareholder returns.
  • Take-Two is strategically positioned to deliver high-quality content and enhance profitability, particularly in the competitive Gen 9 console market.
  • Financial projections show mixed impacts, with net revenue increases from Zynga and Red Dead Redemption, but declines in Grand Theft Auto and hyper-casual mobile games.
  • The company's strategy aligns with industry dynamics, focusing on the biggest games dominating market share and supporting the PC platform.

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Upcoming Game Titles and Releases

Take-Two Interactive plans to release 24 titles in Fiscal 2026 and 2027, including 15 immersive core releases and several mobile games. Upcoming titles from Zynga include "Star Wars Hunters" and "Game of Thrones: Legends." Rockstar Games is expected to deliver a highly anticipated title, and NBA 2K Online continues to receive enhancements.

"Looking ahead, our pipeline for Fiscal 2026 and 2027 has 24 titles planned, including, l5 immersive core releases, six of which are sports simulation games, one independent title; five mobile games; and three new iterations of previously-released titles." --- (TTWO, earning call, 2024/Q4)

"Looking ahead, Zynga has numerous titles in development and soft launch that we are eager to release worldwide this fiscal year, including Star Wars Hunters and Game of Thrones: Legends." --- (TTWO, earning call, 2024/Q4)

"To celebrate the upcoming launch, pre-registration has officially opened on the App Store and Google Play, with special in-game rewards for players who complete the game's first chapter within seven days of launch." --- (TTWO, press release, 2024/06/10)

"We're highly confident that Rockstar Games will deliver an unparalleled entertainment experience and our expectations for the commercial impact of the title continue to increase." --- (TTWO, earning call, 2024/Q4)

"We have released two iterations of NBA 2K Online and continue to enhance the title with new features." --- (TTWO, sec filing, 2025/Q1)

Technological Innovations in Development

Take-Two Interactive is committed to creativity, innovation, and efficiency in its game development pipeline. The company is managing its development process to focus on titles with established technological feasibility, aiming to deliver industry-leading growth and shareholder returns through its ambitious and technologically advanced projects.

"These increases were partially offset by lower production and development expenses primarily due to a reduction in the number of titles in development at certain studios as a result of our ongoing development pipeline management process and additional capitalization of costs for development on titles having established technological feasibility compared to the prior year." --- (TTWO, sec filing, 2024/Q4)

"Our teams are laser-focused on our core tenets of creativity, innovation, and efficiency, and as we deliver our ground-breaking pipeline over the next several years, we are poised also to deliver industry-leading growth and shareholder returns. I will now turn the call over to Karl." --- (TTWO, earning call, 2024/Q4)

"Our strategy is to be the most creative, innovative, and efficient company in the evolving interactive entertainment industry." --- (TTWO, sec filing, 2025/Q1)

""We are highly optimistic about our future — our core franchises remain vibrant, our teams are hard at work on the most ambitious development pipeline in our history, and we are evaluating continually new growth opportunities that have the ability to enhance our business model and financial profile."" --- (TTWO, press release, 2024/08/08)

"And, our strategy has been tailored to that. Our strategy has and remains to try to be the most creative, the most innovative, and the most efficient company in the entertainment business." --- (TTWO, conference, 2024/05/30)

Market Positioning and Competitive Strategy

Take-Two is strategically positioned to deliver high-quality content and enhance profitability. As the number two pure play in gaming, they aim for sequential top-line growth. They focus on innovation and strategic investment to maintain their market position, particularly in the competitive Gen 9 console market, primarily targeting the US and Western Europe.

"In closing, we believe that we are very well positioned to deliver the highest quality content in our industry and to enhance our profitability, as we grow our scale and maintain our focus on efficiency." --- (TTWO, earning call, 2024/Q4)

"It's highly competitive in Gen 9. So as people are more focused on Gen 9 usage, then those headwinds obviously diminish and we think those headwinds will be meaningfully reduced with the next iteration." --- (TTWO, conference, 2024/05/30)

"You know, we're the number 2 pure play in the space. And if we are able to, to achieve the expectations that we've outlined, which is sequential top line growth for this year and the subsequent 2 years at least, you know, we may be able to improve against that position, depending on what the competition does." --- (TTWO, conference, 2024/05/30)

"And if we haven't innovated meaningfully, and if we haven't delivered on our strategy meaningfully, if we weren't willing to take the risk and invest judiciously for that future, then we won't deserve a seat at the table, never mind have 1." --- (TTWO, conference, 2024/05/30)

"Our business and our competitors' businesses remain largely US and Western Europe focused." --- (TTWO, earning call, 2024/Q4)

Financial Projections and Revenue Impact

Take-Two's financial projections show a mixed impact, with net revenue increases from Zynga and franchises like Red Dead Redemption, but declines in Grand Theft Auto and hyper-casual mobile games. GAAP net revenue remained flat at $5.35 billion, while costs rose slightly due to a $577 million impairment charge.

"The increase was due to an increase in net revenue of $224.5 from Zynga, including top contributors Toon Blast, our hyper-casual mobile portfolio, Empires & Puzzles, Merge Dragons!, and Words With Friends, partially offset by a decrease in net revenue from our Grand Theft Auto franchise, Tiny Tina's Wonderlands, our NBA 2K franchise, Two Dots, and our Sid Meier's Civilization franchise." --- (TTWO, sec filing, 2024/Q4)

"The increase was due to an increase in net revenue of $226.2 from Zynga, including top contributors Toon Blast, our hyper-casual mobile portfolio, Empires & Puzzles, Merge Dragons!, and Words with Friends, as well as an increase in net revenue from our Red Dead Redemption franchise." --- (TTWO, sec filing, 2024/Q4)

"GAAP net revenue was flat at $5.35 billion, and cost of revenue increased 1% to $3.1 billion, which included an impairment charge of $577 million related to acquired intangible assets." --- (TTWO, earning call, 2024/Q4)

"The increase was due to an increase in net revenue of $205.2 from Zynga, including top contributors Toon Blast, our hyper-casual mobile portfolio, Empires & Puzzles, Merge Dragons!" --- (TTWO, sec filing, 2024/Q4)

"These increases were partially offset by a decrease in net revenue from our hyper-casual mobile portfolio." --- (TTWO, sec filing, 2025/Q1)

Impact on the Gaming Industry

Take-Two's ambitious pipeline is poised to significantly impact the gaming industry by capitalizing on the trend where the biggest games dominate market share. Their strategy to sell directly to consumers and support the PC platform aligns with industry dynamics, where sales are concentrated among the most popular titles.

"And -- but what we're looking for specifically around this -- the look that we just took is that we're looking look -- we understand in the industry right now that the biggest games are winning, and they're taking more share." --- (TTWO, earning call, 2024/Q4)

"I mean, just getting back to this, this topic of industry growth. Do you feel like free to play as at least in some part been dilutive to industry pricing power, or maybe gamer's perception of value?" --- (EA, earning call, 2025/Q1)

"Satya Nadella: Yes. For us, our investment in gaming fundamentally was to have, I would say, the right portfolio of both what we love about gaming and always have loved about gaming, which is Xbox and the content for the console and expand from there so that we have content for everywhere people play games, starting with the PC." --- (MSFT, earning call, 2024/Q4)

"Also the ability for us to sell directly to the consumer. So these are all compelling things for us, and we'll continue to develop and support the PC platform as long as the gamer is there." --- (TTWO, earning call, 2024/Q4)

"Concentration of Sales Among the Most Popular Games . In our industry, we see a large portion of games sales concentrated on the most popular titles." --- (EA, sec filing, 2025/Q1)

See also